Entry tags:
arcanarum app
PLAYER
Name:
Lindsey
Age:
21
Journal:
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Contact (MESSENGER/E-MAIL/ETC):
xXsophisticat3d@aim
CHARACTER
Name:
Sansa Stark
Age:
14
Canon:
A Song of Ice and Fire
Canon Point:
A Storm of Swords, just after Joffrey's wedding
History:
asoiaf wiki article
Personality:
Sansa's character has largely been shaped by both her sheltered upbringing with a loving family and a time of immense personal tragedy in the company of her most hated enemies. Initially quite naive, with her head stuck in the clouds, Sansa has learned something about the dangerous world of feudal politics in her time at court. She is by no means a master politician, but she is no longer the innocent, trusting girl that she used to be. She has grown adept at hiding her true thoughts and feelings and even delivering the occasional backhanded insult. Though she is polite to a fault, she is not without sass, and is more than capable of making smart remarks when she feels she is allowed. She has got something of a bratty streak, but she has learned to suppress it.
Sansa is above all else a survivor--she believes she has outlived much of her family and friends and has learned to harden her heart to grief. While once she had grandiose hopes for her future, now she lives predominantly moment-to-moment. Her number one concern is her survival. She distantly dreams of restoring Winterfell to its former glory, but she tries not to dwell upon this, nor on the ruins of her House. She misses her family terribly, but again she tries not to dwell on it.
Sansa loved stories before she lost her wolf and came to King's Landing, and she tried very hard to map her life to a traditional fairy tale narrative, eg. the young girl from the country who marries the handsome prince and they live happily ever after, etc. Though she now insists that the stories are lies and that she doesn't believe in things like heroes and so on, a trace of that old mentality still exists and she does tend to unintentionally romanticize anyone she feels is assisting or rescuing her (Sandor Clegane, Ser Dontos, etc.). As a result her relationships tend to straddle a bizarre line between total distrust and hero worship. While she may believe the best in her allies and acquaintances, she will still reveal very little of herself and her feelings. Regardless, Sansa tries very hard to be nice to everyone she meets, so that they have no cause to dislike her and thus make trouble.
Whereas she was once a bit snobbish, disdaining her sister's friendship with a lowborn butcher's son, she now appreciates any little bit of kindness that comes her way, no matter the source. She still thinks very much in feudal, pseudo-medieval terms of status and so on, but she enjoys the company of those she believes to be of a lesser status than herself, and of course it would be extremely rude to mention something like birth or wealth to those less fortunate.
Abilities/Strengths:
Sansa is clever and creative. Her time in King's Landing has left her used to thinking on her feet, and she can come up with solutions to complicated problems fairly quickly. They may not be the best solutions, because she is still learning, but they are there. Her creativity also manifests in her sewing. She is used to sewing her own clothes and very talented at needlework. Her social skills are highly advanced and she is quite capable of holding her own in conversation with adults and people who actively dislike her. She can be quite diplomatic and she tries very hard to please as many people as she can, even now.
Throughout the course of the series Sansa has had to lie extensively about her thoughts and feelings. Slowly she has been getting better at it.
When Sansa cannot think of the correct thing to do or say, she often falls back on her impeccable manners, delivering rote pleasantries in response to tricky questions and situations.
She knows a remarkable amount of Westerosi folklore, history, and custom. She would likely take well to other cultures.
Sansa may possess the power to warg with animals as her siblings do. If she does, the most likely candidates for warging would be birds or her direwolf Lady.
Weaknesses:
Sansa is a bit spoiled and completely unused to physical labor. Even in captivity she has never really gone without luxurious accommodations. She has never had to cook or clean for herself, and has only really been educated in how to manage a household in which other people do all the real work. She has not been raised with the expectation that she will ever have to earn a living and consequently can often come across as entitled, expecting to be rewarded for even minimal effort.
When Sansa is upset or frustrated she has a tendency to be rude and demanding and often makes snippy comments. She will not do this if she feels she is threatened, which is very often. After the experiences she has had, she is extremely distrustful of strangers. Nevertheless, it is possible to gain and exploit her trust, mainly by capitalizing on her deeply ingrained preconceived notions about chivalry etc.
Sansa is not a very proactive character. Most of her plotlines have involved her reacting to and resisting the machinations of other characters. She will initially look to other characters for protection and direction.
She is not very good at creating short term goals for herself and any ideas she will have will likely be fairly unrealistic. She has a tendency to romanticize her predicaments even though she insists she is THOROUGHLY DISILLUSIONED. She can sometimes be more concerned with suffering nobly than actively taking steps to solve her problems.
Occasionally she remembers things wrong or convinces herself something happened a certain way in order to suit her preconceived ideas about a person or situation. This has not happened very often in canon, but it has happened.
ARCANARUM
Story:
Catskin
Story Character:
Catskin
Plans:
It is important to note that Sansa will likely not resist the rulers' attempts to turn her into Catskin without sufficient support from close cr. She will be eager to please them as well as escape any enemies of her house by conforming to a new identity. This will probably allow for some degree of overlap between Catskin and Sansa, which will mirror the relationship between Sansa and her canon alter ego of Alayne Stone.
As Sansa becomes more like Catskin, she will become more proactive and less afraid. Catskin's characterization is very similar to Sansa's Alayne Stone persona later in the books, but more so. Sansa (and Alayne) uses her wits and imagination to survive difficult situations; Catskin uses them to turn difficult situations to her advantage. Sansa will grow increasingly brave and innovative as the game goes on. She will become more reliant on these skills and less reliant on the protection of others. She will begin to think long-term again, and she will grow more adept at planning things out. In all likelihood, Sansa will not recognize these changes in her personality until they are pointed out to her.
She may, however, be surprised at the ease with which she can tell lies, whether or not they are 'kindly meant,' and disguise her identity by changing her clothes and demeanor. Catskin worked as a scullery maid in the castle of the lord she intended to marry; Sansa will find herself capable of and indeed comfortable with performing manual labor. She will feel less bound to the behaviors and manners that she has heretofore clung to as part of her identity as a lady.
When she wears her catskin coat, she will be able to sneak around unnoticed; however she will not realize this for some time as she will avoid wearing it whenever possible.
SAMPLES
First Person:
here is a d_m entry I am sorry it is to do with another game
Third Person:
Sansa was quite used to waking up in a stranger's bed; she had done so every morning for a year now. Her new accommodations were smaller and warmer, with smooth painted walls and odd little torches. It was quiet and sweet-smelling--much too much so, in fact, for King's Landing. Wherever she was, she had been spirited away silently in the night, as if by a grumpkin in the old stories. As a child Sansa had had little time for grumpkins and white walkers and all the dreadful bogeys that would snatch little girls in the night; she preferred to hear about gallant knights and gracious ladies. Perhaps if she had paid more attention to the scary stories, she would know what to do.
The last thing she could remember of Westeros was Joffrey's awful wedding, with him choking on the wine her husband had poured. She had fled the hall like a bird on the wing, and somewhere along the way she must have hit her head, or fallen asleep, and her new captors had taken her. They had dressed her in a thin, filthy robe of fur; that was the worst part of all. When she brushed it out she found it patterned with white, red, and black, very like the coat of several cats stitched together. She had nearly been sick with horror when she realized that was, in fact, what it was, and had torn it from her body immediately. No one in Winterfell that she could recall had ever been so destitute as to skin a cat and wear it; her father had allowed the smallfolk to hunt in the Wolfswood if they pleased, and the few that she had known wore rabbit and vole like the castlefolk. Probably the people in Flea Bottom had to wear dead cats to keep warm. Probably Robb's traitor bannermen made their smallfolk wear cat skins now that he wasn't there to make them be just.
But in her closet were three beautiful gowns--one of gold, one of silver, and one of feathers. She liked the one of silver best, for it recalled the colors of her father's house, as well as the silver trout of Tully. She felt a bit foolish in the gown of feathers, and vowed to save it for an especial celebration, where it would not be out of place. The golden gown reminded her of the Kingslayer's golden armor, and it was just the sort of thing Cersei Lannister would like to wear. Sansa had no wish to look like a Lannister, especially now that she had escaped her poor doomed husband.
But they called her Catskin, even when she wore her silver gown. It was a horrible name, but it was close enough to her mother's that it made her want to weep. She asked them to call her Cat for short; perhaps they would. Sansa Stark was a fugitive, anyway. She could be Catskin if it pleased her captors and kept her safe--but she might have to make another gown.